Demon's Souls Wiki

Classes are what determine one's initial attribute allocations, starting Soul Level, and initial equipment in Demon's Souls.

"Soul Level" is your "Experience Level". The higher your Soul Level, the more each stat point costs from the Maiden in Black. "Starting Soul Level" affects how expensive stat upgrades are right off the bat. At level 1, the Royalty has the lowest initial cost for stat upgrades, while the Thief and Barbarian have the highest, at 9.

Starting Stats[]

Class Vitality
















Starting Level
Knight 10 11 11 14 10 10 11 7 4
Priest 13 11 12 13 8 8 13 8 6
Thief 10 13 10 9 14 10 8 15 9
Magician 9 15 10 9 11 15 6 11 6
Temple Knight 11 8 13 14 12 6 13 7 4
Soldier 14 9 12 12 11 8 10 10 6
Wanderer 10 10 11 11 15 9 7 13 6
Barbarian 15 7 13 15 9 11 8 11 9
Royalty 8 12 8 9 12 13 12 7 1
Hunter 12 10 13 11 12 8 8 12 6


Knight Small

Starting Equipment:

The Knight lacks in physical stats compared to other fighting classes, but makes up for it somewhat in his comparative mental refinement. He can access both miracles and magic without much work and starts with a versatile equipment set. His decent starting armor makes sure you're protected until you are able to find more. It is a good choice for beginners.


Starting Equipment

The main miracle class, lacking the heavier weaponry and dexterity of the Temple Knight class but with a bit more starting HP and MP letting it survive and recover a bit better. The Heater Shield is a decent shield with perfect physical block and good guard break reduction while the mace provides valuable blunt damage, useful against skeletal, scaled, and armored foes, at the cost of short reach.


Thief Small

Starting Equipment:

Thieves happen to start off with more luck than any other class. They have good dexterity which opens up for better opportunities at higher levels. They should stick with light armor, which enables them to roll, since they're not really big on blocking. Because of the ability to move faster, thieves can get easy back stabs which usually kills the enemy. On the other hand if thieves are attacked they suffer an intolerable amount of damage. Evading is the best option as a Thief.


Magician Small

Starting Equipment:

Main magic class, but lacks the passive MP regeneration item of the Noble class. For the starting spells Water Veil lets them reduce the very frequent fire damage while Flame Toss hits quite hard at a distance with the very same fire damage. Is among the tougher classes to start with.

Temple Knight[]

Temple Knight Small

Starting Equipment:

This is perhaps the best choice for starters. Temple Knights have a moderately high attack, and utilize the power to call on God to heal or protect him in battle. These are known as miracle powers. Temple Knights have great starting armor, and one of the best small starting shields in the game, with a 100% block chance.


Soldier Small

Starting Equipment:

The basic balanced class, it has balanced stats with highs in physical stats at expense of intellect. Those who want an easier time at the game might consider this class.


Wanderer Small

Starting Equipment:

A hybrid of the Thief class. Very high Agility provides a better offense, but you don't have ready access to magic.


Starting Equipment:

Barbarian Small

Very high starting strength and hit points, but poor equipment. Ideal if you plan on playing a brute force character, possibly emphasizing large two handed weapons. Not recommended for beginners.


Royalty Small

Starting Equipment:

Ideal character for beginners. The coronet and the catalyst increases MP while the ring regenerates it. Royalty starts with the Soul Arrow spell which deals high damage to armored foes. This is the only character that starts at Soul Level 1.


Hunter Small

Starting Equipment:

Small boosts to Luck and most stats make this a fairly balanced class overall. You can melee or use the bow with proficiency (bows can also be aimed first person, and have some zoom ability), consider this as an alternative class to the Soldier if you enjoy ranged combat.