Board Thread:General Discussion/@comment-11923066-20130513002818/@comment-6003396-20130625082401

User:Daifukkatsu/Sandbox

right. so, thanks for the feedback. added the extra inputs. the way that it will work now, is that if there are no inputs for the defenses or resistances, they will not show up. in other words, there won't be a bunch of empty boxes in the enemy tables when the code is moved to the enemy template page. when any of the inputs are entered, e.g., "normal =","slash =" etc., all of the relevant icons will show. i.e., if only "normal" has an input, the rest of the icons on that row (slash, blunt, pierce, magic, fire) will show, even if they do not have a value entered. same goes for poison, plague, and bleed. if my explanation isn't making sense, play around with the input.

the reason why the rows under health and souls (the NG and NG+ values) have had the column span changed, is because now there are a total of 6 columns, rather than the 4 that is currently present on the enemy template. this is due to the extra defense icons. in other words, 4 columns cannot be equally divided between 6 columns. only whole numbers can be entered for the "colspan"s. (just offering that explanation in case anyone was curious.)

let me know if any of the input parameter names should be changed. or if something else should be altered or added, whether part of the style or otherwise.